Bioware are trying to keep player numbers on teams even so we don’t have teams with less playersģ. But we also know it has not worked properly since they introduced it. Bioware want to make their match making system work (which it can’t with people leaving and back filling. Here is my take on what they are doing or trying to achieve with the lock out timer for leaving matches.ġ. So where are Bioware coming from with a deserter lockout? I actually outlined most of it and other ideas in another few threads. But losing wouldn’t be a total waste of your time. Then you would need to play 4 losing matches to get the equivalent of 1 win. If that still doesn’t work, I guess they could change the points to 4 for a win and 1 for a loss. But keep the medals and objective points public. Ie, you can only see your own Dps, kills, healing. If that turns out to not be a big enough incentive, then add better rewards for winning and also remove some of the scoreboard stats from public view. So would need to play 3 losing matches to get the same points as 1 win for the daily and weekly missions. My proposal would be they give 3 points for a win and 1 point for a loss.ģ points = 1 win now (under the current system). Ie, the old system gave you 2 points for a win and 1 point for a loss. Which was to make winning count more than people death matching and epeening on the scoreboard. Just need to revert back to the old system and tweak it a bit to get the out comes Bioware wanted from making this change to start with.
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